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Contra

воскресенье 22 марта admin 76
Contra 3,1/5 6054 reviews

This is a fan remake of the classic game Contra! In Contra, you are either Bill or Lance and you land on a remote island and must survive 8 grueling levels of enemies, cannons, bases, pitfalls, and some crazy energy beams. It's one heck of a ride and it's one of the greatest flash remakes ever. Contra- meaning: 1. Against or opposite: 2. Against or opposite:.

.: January 1993Mode(s),Upright(12 MHz)Sound(3 MHz) driving aDisplay, standard resolution (Used: 224×280)vertical orientationContra is a developed and published by, originally released as a coin-operated on February 20, 1987. A home version was released for the in 1988, along with ports for various computer formats, including the. The home versions were localized in the as Gryzor on the various computer formats and as Probotector on the NES, released later. Several were produced following the original game.

Contents.Plot According to the Japanese promotional materials, Contra is set in the distant future of the year 2633 A.D., where the evil Red Falcon Organization have set a base on the fictional Galuga archipelago near in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corp's Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them. The promotional materials for the US arcade version downplays the futuristic setting of the game, with the manual for the later NES and home computer versions changing the game's setting from the future to the present day and the location from Galuga to the.Gameplay fictional chronology. 2613 –.

Stronghold 2 cheats. 2633 –. 2633 –.

2634 –. 2635 –. 2636 –. 2636 –. 2638 –.

2641 –. 2647 –. 4444 –. Bill and Lance reach the entrance of the second enemy base in the arcade version of Contra.Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando with the white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando in the red bandanna). The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games.

The joystick controls not only the player's movement while running and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level.The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases.

These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. There are also two auxiliary power-ups that only appear in certain areas when the player is armed with his default gun: a rapid bullets upgrade that increases the firing speed of the player's shots and a barrier that makes him invulnerable for a limited period. With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, and B).The arcade version of Contra consists of seven stages (the number of stages and level structures varies in later versions). The first stage is a side-scrolling level where the player is dropped into the jungle and must fend off the enemy's initial line of defense until reaching the entrance of the first base, where he must destroy a large sensor to enter the base.

The game switches to a 3D view for the second stage, where the player character must fight his way through a series of passageways inside the base before time runs out (a display at the top of the screen shows the map of the base and the time remaining). The player must destroy a generator at the other side of each passageway in order to deactivate the electric current preventing access.

The third stage is set in the core of the base in a fixed screen, where the player must destroy the enemy's defense system in order to expose the final target, a giant eyeball that shoots fireballs. Stages 4 through 6 proceed similarly to the first three stages.

Stage 4 is a vertically-scrolling level where the player must jump their way to the top of a waterfall until reaching the entrance of the second base, where the player must destroy a large diamond-shaped sensor guarded by a defense system in order to clear the stage. Stage 5 is another 3D stage set inside another base, while Stage 6 is another boss battle, this time against a pair of heads that split into two images each. The heads can only be damaged when their split images aligned together.The seventh and final stage returns to the side-scrolling format of the first stage, as the player fights his way through the enemy's final line of defense (which includes a hovercraft, armored trucks, and giant helmeted soldiers) while proceeding through areas such as a snowfield, an energy plant and a hangar, until reaching the alien's lair, where the regular enemy soldiers are replaced with otherworldly creatures. The player must fight a giant alien head that spawns larvae from its mouth before reaching the final target, a cardiac creature that must be destroyed in order to complete the mission.The player loses a life if their character (Bill or Lance) gets touched by enemy or an enemy bullet, fails to complete a base stage before the time limit, or falls into the bottom of the screen when there's no visible platform. When that happens, he will revert to his default weapon on his next life.

After losing all lives, the player can continue by inserting more coins (if necessary) and pressing START, but only up to three times. A second player can join-in anytime, but if one player loses all of their lives, they must wait until the other player loses their lives as well to continue together.The arcade game was released in three versions. The Japanese and American versions are virtually identical, aside from the Japanese version using characters to spell the game's title. However, the European version, titled Gryzor, only allows two players to play the game alternating rather than simultaneously.Ports Home computers Under license from, produced ports of Contra under the title of Gryzor for the, and, which were released in Europe in 1988.

The Commodore 64 version was released in North America under the Contra title. Ocean's ports were patterned after the original arcade version of the game. An IBM PC version was developed by Banana Development Inc and released in North America. This version was released in Europe under the Gryzor name. The cover illustration of Ocean's Gryzor ports by Bob Wakelin was inspired by different poses of actor from the film.

The illustration was later used for the packaging of the NES version, as well as the MSX2 version.Nintendo Entertainment System. The boss of Stage 3 in the NES versionContra was released for the in North America in February 1988. This version was produced in-house by Konami and features several differences from the arcade release in order to better suit the NES's hardware. For example, sprites for effects (like explosions) are shown at 30fps instead of 60fps to work around the sprite limitations of the system. Another game to use this technique is. The Famicom version contains cutscenes, an additional music track, and environment effects which were removed from the NES version.The game can be played by one or two players, but due to the graphical limitations of the NES, Bill and Lance lost their individualized character designs.

Instead, they are both depicted as shirtless commandos distinguished by the colors of their pants (blue pants for the first player and red pants for the second). When one player loses all of his lives, he is given the option to use the other player's stock to keep fighting.The power-up icons for the Machine Gun and Laser Gun were also changed and are now represented by letter-based falcon symbols (M and L) used by the other weapons. The Rapid Bullets and Barrier power-ups are also more common in this version, since unlike the arcade game the flying item capsules now appear regardless of which weapon the player character currently possesses. The NES version introduces a seventh item that clears the screen of all on-screen enemies when obtained.The NES version recomposes the 7 stages of the arcade version into 8 stages. Stages 2 and 3 were combined into one stage, resulting in the renumbering of the Waterfall level from Stage 4 to Stage 3, while Stages 5 and 6 were combined into the new Stage 4. The final four stages of the NES version (the Snowfield, Energy Zone, Hangar and Alien Lair) are based on the different areas featured in the arcade version's final stage. The level designs themselves are drastically different from the arcade version too.

The two base stages for example (Stage 2 and 4), no longer have their mazelike structures nor is there any time limit involved. The boss of the waterfall stage was also changed from a diamond-shaped sensor to an alien statue.Contra was one of the early NES games to feature the.

Inputting the code at the title screen starts the player with thirty lives instead of the usual three. The cheat will be in effect as well when the player runs out of lives and uses a continue to retry a stage.Famicom Contra was released for the Famicom in Japan on February 9, 1988. While the gameplay remains identical to the NES version released around the same month, the Famicom version has a custom-made that Konami produced called the VRC2 (in contrast to the UNROM board used by its NES counterpart). This allowed for the inclusion of cutscenes and a few graphical effects that were not possible in the NES version.The game begins with a prologue sequence explaining the game's backstory, followed by a map of the Galuga archipelago, which is shown at the start of every stage to indicate the player's progress. Cutscenes are also shown between stages, depicting Bill (or Lance) giving a status report of his current situation to headquarters, and in later stages, shooting his gun towards the screen.

The ending sequence is also slightly different and if the player holds the select and start buttons during the credits sequence, a secret message will be displayed after the Konami logo. Mystery manor game on facebook download. Other differences include the addition of a sound test mode, added background animations in certain stages (such as windblown palm leaves in Stage 1 and a snowstorm in Stage 5), a different stage clear jingle when the player clears the final stage, and a level select cheat code.PAL version Probotector is a modified version of the NES Contra that was released for the on December 28, 1990.

This version redesigns the human protagonists and some of the enemy characters to give them a robotic appearance. This was done to circumvent the 's censorship laws in, which prohibits the sales of violent video games to minors. Subsequent Contra games for home consoles followed suit, all being released in the PAL region under the Probotector title and featuring similar modifications. Beginning with, Konami abandoned the Probotector title and localized most of the further games with minimal changes.MSX2 An version of Contra was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version greatly differs from the arcade and NES versions.

Due to hardware limitations of the MSX2, the game does not scroll but instead uses like other MSX2 games such as. The game uses the SCC sound chip.Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's running and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon.

After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by the Rear Gun similar to the tailgun in, which fires at two directions at the same time.The MSX2 version Contra is composed of 19 stages. Stages 1 through 6 are drawn directly from the arcade version, whereas Stages 7 through 9 are based on the different areas featured in the final stage of the arcade version in a matter similar to the final four stages of the NES version. Stages 10 through 19 are new to this version and take place primarily in an underground facility underneath the Galuga Archipelago.Unlike the arcade and NES versions, the MSX2 version is single-player only (Lance Bean does not appear in any form), and has no continuation feature; if a player loses all lives, the game will be immediately over. However, the utility cartridge can be used to save progress via its S-RAM backup feature.Later releases. A port of the arcade version of Contra was released in Japan on May 25, 2006, as part of the series of retro game ports by Hamster. A second re-release was made for the 's on November 8 of the same year, with handling the conversion.

Main article:Contra was followed by a year later. It is the only Contra sequel for the arcades developed in-house by Konami. Following the success of the NES adaptations of both, the original and its sequel (which was retitled Super C in its American release), subsequent sequels were produced specifically for the home console market such as for the and for the, becoming one of Konami's landmark series.

As of 2014, the series has 11 installments.The music from the arcade version of Contra is one of the soundtracks included in the video game album Konami Game Music Vol.4:, which was released by on May 10, 1988, in CD (catalog no. 28XA-201), (ALC-22922), and (ALR-22922).In April 2017, Beijing Starlit Movie and TV Culture announced they were producing a live-action film version of Contra in China. Wei Nan is listed as the screenwriter. The project was scheduled for release on June 6, 2018, but it did not meet that release date.While the was first introduced with the home versions of, larger awareness of the code's existence in Konami's games grew significantly with its inclusion in the home versions of Contra (where it gave the player 30 extra lives to help complete the difficult game).

See also.References. Power Play (in German) (12/90). From the original on 30 September 2011. Retrieved 11 July 2011. ^. Video Games (in German) (1/91).

From the original on 30 September 2011. Retrieved 11 July 2011.: 魂斗羅 ( コントラ ): Kontora. The International Arcade Museum. From the original on 27 March 2014. Retrieved 5 October 2013.

The Arcade Flyer Archive. From the original on July 8, 2014. Retrieved September 21, 2014. 'Save the Last Lance for Me (Gryzor review)'. The Games Machine (3): 52. February 1988. Power Play (in German).

From the original on October 10, 2009. Retrieved February 6, 2010. From the original on May 27, 2011.

Retrieved May 27, 2011. From the original on December 30, 2015.

Retrieved August 2, 2018. ^ Cifaldi, Frank (December 21, 2009). Archived from on October 12, 2012. Retrieved June 12, 2019. From the original on February 3, 2009.

Retrieved January 1, 2008. 'MSX NEW SOFT'. MSX Magazine (in Japanese). ASCII Corporation.

From the original on June 18, 2009. Retrieved October 1, 2009. From the original on March 27, 2012. Retrieved November 16, 2010.

(in Japanese). From the original on November 9, 2009. Retrieved November 6, 2009. (in Japanese). D4 Enterprise. From the original on December 16, 2009. Retrieved May 30, 2010.

Stevens, Colin (May 28, 2019). July 15, 2019. From the original on February 12, 2019. Retrieved February 10, 2019. From the original on July 28, 2018.

Retrieved July 27, 2018. From the original on October 19, 2018. Retrieved July 27, 2018. ^ Skyler Miller. Archived from on November 14, 2014.

Retrieved February 10, 2019. ^.

From the original on July 25, 2018. Retrieved July 24, 2018. Future Publishing (04): 30–31. April 1992.

Katz, Arnie; Kunkel, Bill; Worley, Joyce (June 1988). 'Video Gaming World'. Computer Gaming World. Pp. 40–42.

Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). 'The Role of Computers'. Dragon (142): 42–51. From the original on December 10, 2007. Retrieved December 9, 2007. 'Nintendo Power - The 20th Anniversary Issue!'

San Francisco:. August 2008: 71. Cite journal requires journal=. '100 Best Games of All Time'.

November 1997. Pp. 129, 130. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible. July 28, 2016. Archived from on May 14, 2019.

Retrieved December 5, 2013. Cork, Jeff (November 16, 2009). Archived from on April 8, 2010.

Retrieved December 10, 2013. Scalzo, John (May 12, 2017).

From the original on May 17, 2017. Retrieved May 24, 2017. China Film Insider.

April 20, 2017. From the original on July 1, 2017. Retrieved June 21, 2017.

Park, Gene (February 25, 2020). Retrieved February 26, 2020.External links.

at the. at SpectrumComputing.co.uk.


Also found in: Thesaurus, Medical, Legal, Acronyms.
Related to contra-: FSLN

contra-

(word root) against
Examples of words with the root contra-: contradictory

contra-

pref.
1. Against; opposite; contrasting: contraposition.
[Middle English, from Latin contrā-, from contrā, against; see contra. Sense 2, Italian, from Latin contrā.]

contra-

prefix
1. against; contrary; opposing; contrasting: contraceptive; contradistinction.
2. (Music, other) (in music) pitched below: contrabass.

con•tra

Contra (ˈkɒn trə)
prep.
1. against; in opposition or contrast to.
adv.
[1350–1400; Middle English < Latin contrā]

contra-1

,
a prefix meaning “against,” “opposite,” “opposing”: contradistinction.
[< Late Latin, Latin, prefixal use of adv. and preposition contrā]

contra-2

,
a prefix meaning “pitched lower than” the voice or instrument specified by the following element: contralto; contrabassoon.

contra-

prefGegen-, Kontra-; (Mus, = pitched lower) → Kontra-

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