Killzone: Mercenary | |
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Developer(s) | Guerrilla Cambridge |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Piers Jackson |
Producer(s) | Craig Abraham Lucas Van Muiswinkel |
Designer(s) | Gareth Hughes |
Artist(s) | Thomas Jones Matt Tracey |
Composer(s) | Walter Mair |
Series | Killzone |
Platform(s) | PlayStation Vita |
Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, online multiplayer |
Killzone: Mercenary is a first-person shooter video game for the PlayStation Vita, released in September 2013. Developed by Guerrilla Cambridge, it is the second handheld game in the Killzone series of video games, and fifth overall.
Killzone: Mercenary is a first-person shooter video game for the PlayStation Vita, released in September 2013.Developed by Guerrilla Cambridge, it is the second handheld game in the Killzone series of video games, and fifth overall. Taking place throughout key events and locations of the first three installments of the Killzone franchise, Mercenary follows the story of Arran Danner, a.
Taking place throughout key events and locations of the first three installments of the Killzone franchise, Mercenary follows the story of Arran Danner, a mercenary hired by the ISA.
Mercenary was met with positive critical reception for its quality as a portable-console first person shooter. Praise was given to the game's controls and visuals, while criticism was aimed at its story and campaign length.
For the first time in a Killzone campaign, players can fight alongside Helghast forces as well as ISA specialists, carrying out missions that regular soldiers cannot. As a mercenary, players are free to decide which tactics and load outs they will use to fulfill their contract; employers will reward players with money if successfully completed.[1] The game utilizes the PS Vita's touchscreen and rear touch panel.[2]
Killzone: Mercenary takes place on the planets Vekta and Helghan, locked in an interstellar war. The game is set in between Killzone 2 and Killzone 3 and revisits many of the key events of Killzone, Killzone: Liberation, and Killzone 2 from the perspective of Arran Danner, a mercenary hired to execute operations for the ISA. He is supplied by mysterious weapons dealer Blackjack, and is aided at times by his boss Anders Benoit.
The game starts with the Helghast invasion of Vekta. Mercenaries Arran Danner and his partner Damian Ivanov are tasked by their boss – Anders Benoit to arrive in the Vektan city of Diortem on a mission to rescue ISA Admiral Alex Grey from Helghast forces using location information gained by the Vektan Ambassador – Sepp Harkin. Danner and Ivanov fight their way through the Vektan Halls of Justice where she is being held. They witness Helghast Colonel Kratek attempting to execute her, but manage to extract her safely. The two then make their way to a downed Helghan cruiser which is attempting to escape with stolen ISA weapons technology. The cruiser also has the transmission codes for all of the Helghast forces so obtaining the codes is vital to the ISA. Danner hacks into the cruisers computers and obtains the codes, however whilst sabotaging the cruiser power supply Ivanov is caught in a booby trap and sacrifices himself to destroy the ship. Despite the casualty the mission is deemed a success.
Two years later the theater of war shifts to Helghan, the Helghast home planet. Danner disables part of the Arc Cannon system in order to open a window for invading ISA forces as because of them the invasion has stalled. He then attempts to rescue the Vektan Ambassador and his family (as the leaking of Admiral Grey's location has been discovered by the Helghast) from the Vektan Embassy in Pyrrhus City, however the Ambassador and his Helghast wife are killed in the crossfire except for their son, Justus, meanwhile a Helghast scientist and defector named Savic escapes the embassy in the chaos. With the help of the Ambassador's bodyguard 'Boris', Danner and Justus make it to the boats beneath the Embassy and escape. Rather than make their way directly back to ISA Headquarters, Danner is ordered by Benoit to divert and take Justus to a Helghast 'smoker tower' where Savic has escaped to as he wishes to defect and has information which is vital the ISA. They need to extract Savic before the Helghast find him, hence the urgency. Danner and Justus make their way through the Helghast infested cliff sides where they eventually find Savic in a bar. Savic reveals that he had created a weaponized virus capable of wiping out the entire population of either planet due to genetic targeting of either race's DNA, and fled due to his conscience. He rendered it inert before defecting, with the key to reactivating it lying inside Justus' bloodstream. Savic had hoped that if Kratek had the inert base of the virus and the ISA had the trigger (in Justus's bloodstream) then neither side would be able to use the virus. Danner engages the Helghast forces which provides enough of a distraction that Savic and Justus safely make their way to the extraction point where Admiral Grey personally meets them, afterwards Danner's next mission is to a nearby Petrusite reactor complex to cut the power to the remaining air defenses. However, as he destroys the final reactor, Benoit cuts him off and leaves him for dead as Admiral Grey knows that Danner is the only other person who knows about the controversial virus. Kratek overhears this and retrieves Danner, revealing Grey was planning to use the virus to finally wipe out the entire Helghast population. Kratek has Danner return to the Embassy (which Grey has made her HQ) with a Helghast commando team to obtain the codes to the virus vault from Savic, who was being interrogated for the same codes. Savic gives the codes to Danner after he makes Danner switch off his comms so that Kratek cannot hear the codes. Danner can then choose to leave Savic or execute him. Danner observes Justus being taken to the secret ISA Cruiser by Admiral Grey and Benoit so they can activate the virus. After initially being pinned down by some ISA Exoskeletons, Danner is saved by some Helghast tanks
Danner is then taken by dropship to the mobile ISA Cruiser facility where the virus is held. Following a crash landing, Danner makes his way through the labs and finally obtains a sample of the virus for Kratek. After a firefight Danner escapes, killing Grey in the process. However, the explosives planted by Danner used to destroy the virus activated the explosives planted by the ISA which causes the Cruiser to veer off course. Blackjack, Danner's arms dealer, reveals that Benoit intends to take over the private military company that hired Danner and monopolize the industry. He also informs Danner that Kratek intends to betray him as well (as he has now used the codes to the virus vault which was the only reason why Kratek let him live) and seize the completed virus for himself. Danner finds Justus waiting for him outside the vault. Danner and Justus need to make their way to the flight deck to steal Kratek's dropship which is the only way off the cruiser. they fight their way through waves of Kratek's forces and finally arrive at the flight deck, where Benoit kills Kratek with the intention of seizing the virus and selling it on the black market. Benoit offers Danner a choice: His life or Justus's. Danner only wants the virus destroyed. As the Helghan capital of Pyrrhus is destroyed in a nuclear blast, Danner kills Benoit and several of his mercenaries after a protracted fight. Blackjack extracts Danner and Justus using Kratek's dropship from where Danner destroys the virus to maintain the status quo, Blackjack also erases Danner and Justus' identities as they flee to safety. In the closing sequence, he remarks that he profited off the sale of anti-radiation medication in the wake of the nuclear detonation, and they all stand to continue getting rich from the continuing war. Danner and Justus then go 'off grid'.
At Gamescom 2012, it was revealed that the title is Killzone: Mercenary.[1] The game utilizes a modified version of the Killzone 3 rendering engine, allowing volumetric lighting and smoke, high resolution environment textures, gleaming metal, and realistic-looking shadows.[3] It was released in September 2013.[1] Unlike the previous Killzone installments, Mercenary was not developed by Guerrilla Games, but instead, their sister studio, Guerrilla Cambridge (formerly SCE Cambridge Studio).[4] A senior producer at the studio said the production time was around less than two years after converting Killzone 3's engine.[5]
In comparison to previous installments, Mercenary would offer 'the series' biggest weapon loadout yet'. Due to the larger weapon loadout, it accommodates a wider variety of play styles than in past Killzone games. Because of the refined damage model, the weapons apparently 'feel slightly more powerful' than those in previous installments.[3]
Sign-ups for the multiplayer closed beta began on 12 July 2013. Candidates had until 17 July to sign-up. The beta provided players with a diverse range of weapons, grenades, armor, and special VAN-Guard devices enabling them to customize their multiplayer load-out slots. This customization supports the tactical element of the game; allowing players to go in like a tank, or take a more precise approach and assassinate enemies stealthily.[6]
The digital copy of the retail release game spans 2.7GB, to match with the constraints of the PS Vita game card; on top of this, a post-release day one v1.01 patch adds another 1.2GB worth of contents to the game, bringing the total game size to 4GB at release.[7][8] A patch released in October 2014 allowed compatibility with the PlayStation TV microconsole.[9]
Downloadable content called 'Botzone Soldier Training' was released on 26 April 2014. It makes it possible to play multiplayer offline against bots.[10]
Killzone Mercenary Official Game Soundtrack | |
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Soundtrack album by Walter Christian Mair | |
Released | 4 September 2013 |
Genre | Orchestral, video game soundtrack |
Length | 41:37 |
The soundtrack for Killzone: Mercenary is the first game in the series not to have Joris de Man as composer of the soundtrack, instead leaving Walter Christian Mair as composer. The soundtrack was released on 4 September 2013.[11]
No. | Title | Length |
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1. | 'The Devastation of Vekta' | 1:36 |
2. | 'Justice For All' | 3:52 |
3. | 'Liberation' | 2:04 |
4. | 'Code of War' | 1:16 |
5. | 'Lightning Strike' | 4:04 |
6. | 'Diplomatic Incident' | 1:56 |
7. | 'The Package' | 3:23 |
8. | 'Lights Out' | 5:16 |
9. | 'Hostile Takeover' | 6:28 |
10. | 'Blood Money' | 4:25 |
11. | 'Exit Wounds' | 5:17 |
12. | 'War is our Business' | 2:00 |
Total length: | 41:37 |
Reception | ||||||||||||||||||||||||||
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Killzone: Mercenary has received positive reviews[21] with an aggregate Metacritic score of 78/100.[13] It managed to highly exceed the first two PS Vita first person shooters, Call of Duty: Black Ops: Declassified and Resistance: Burning Skies, which both received fairly negative reviews. The game sold 11,053 copies in Japan within the first week of release. IGN called it 'the best portable shooter ever made'. TheSixthAxis stated 'there’s no other experience like this on a device as small as this'.[22][23] It received the 1st Place 2013 PlayStation Vita Game of the Year Award.
Killzone | |
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The original Killzone logo. Subsequent titles use a similar logo. | |
Genre(s) | First-person shooter Twin sticks shooter |
Developer(s) | Guerrilla Games Guerrilla Cambridge |
Publisher(s) | Sony Interactive Entertainment |
Platform(s) | PlayStation 2 PlayStation Portable PlayStation 3 PlayStation Vita PlayStation 4 |
First release | Killzone November 2, 2004 |
Latest release | Killzone Shadow Fall November 15, 2013 |
Killzone is a series of first-person shooter and twin sticks shootervideo games for Sony Interactive Entertainment's (SIE) video game consoles. The main series and the PlayStation Portable (PSP) installment were developed by Guerrilla Games, a subsidiary of SIE, and the PlayStation Vita installment was developed by Guerrilla Cambridge. Killzone consists of six games, beginning on the PlayStation 2 in November 2004 with Killzone, and continued on the PlayStation Portable in October 2006 with Killzone: Liberation. Killzone 2 was released for the PlayStation 3 in February 2009, and Killzone 3 was released in February 2011, also for the PlayStation 3. Killzone: Mercenary was released for the PlayStation Vita in September 2013, followed by Killzone Shadow Fall, a launch title for the PlayStation 4, in November 2013.
The series is set in the 24th century, showing the galactic war between the Interplanetary Strategic Alliance (ISA) and the Helghan Empire. The Killzone series follows the continuous war between the ISA and Helghast taking place on both ISA Earth colonies and the planet Helghan, the home planet of the Helghast. The series has featured four main protagonists: Cpt/Col. Jan Templar (Killzone and Killzone: Liberation), Sgt. Tomas 'Sev' Sevchenko (Killzone 2 and Killzone 3), mercenary Arran Danner (Killzone: Mercenary), and Shadow Marshal Lucas Kellan (Killzone Shadow Fall). The main antagonist was originally Helghast Autarch Scolar Visari; his death in Killzone 2 brought about the rise of two new antagonists and the hopeful heirs to Visari's throne in Killzone 3: Jorhan Stahl and Admiral Orlock. After Orlock's death and the unknown details of Stahl's death and the destruction of Helghan, now covered in petrusite, the Helghast now live on Vekta with a giant wall dividing them from the Vektans. 'The Black Hand', a Helghast paramilitary terrorist group, was formed under Vladko Tyran, who became an antagonist, along with Lady Hera Visari (Scolar Visari's daughter) who has inherited her father's throne. By the end of Killzone Shadow Fall, it is revealed that the main antagonist is Stahl, who managed to survive the events of Killzone 3, but is dispatched by Vektan Security Agency director Thomas Sinclair.
Killzone, Killzone 2, Killzone 3, Killzone: Mercenary, and Killzone Shadow Fall are first-person shooters. Killzone: Liberation is presented as an isometric twin sticks shooter. The games were developed by Guerrilla Games, except for Killzone: Mercenary, which was developed by Guerrilla Games' sister studio, Guerrilla Cambridge, and published by Sony. Players can carry two different weapons at any given time. Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. In Killzone 3, players can carry up to three weapons, with the third weapon spot reserved for heavy weapons (e.g. machine gun, rocket launcher, etc.).
Online competitive multi-player features up to 16 players in Killzone, 32 players in Killzone 2, 24 players in Killzone 3 and Shadow Fall, and up to 8 players in Mercenary. There are various modes of multiplayer. There is an objective based rotation mode, called Warzone (Killzone 2, Killzone 3, and Shadow Fall), where players play all game modes (2 rounds of Assassination, 1 round of Body Count, 1 round of Capture and Hold, 2 rounds of Search and Destroy, and 1 round of Search and Retrieve) one after the other until all modes have been played. Shadow Fall' game modes in Warzone are slightly different. Operations is a new mode for Killzone 3 which is a cinematic mini-campaign for the multiplayer mode. Killzone 3 features a classic team deathmatch mode called Guerilla Warfare. Shadow Fall also has a team deathmatch, simply titled Team Deathmatch. Killzone and Killzone 3 are the only games in the series to feature offline split-screen co-op for two players, while Killzone is the only game in the series to feature offline split-screen multiplayer in the Botzone mode (Botzone allows players to play against AI bots and is present in each installment). Liberation features an online co-op campaign as well as a multiplayer mode that supports up to 6 players in ad-hoc and up to 8 players on infrastructure. Shadow Fall features an online co-op survival mode for up to 4 players; however, it can only be accessed by purchasing the Season Pass.
2004 | Killzone |
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2005 | |
2006 | Liberation |
2007 | |
2008 | |
2009 | Killzone 2 |
2010 | |
2011 | Killzone 3 |
2012 | |
2013 | Mercenary |
Shadow Fall |
Killzone was released for the PlayStation 2 in 2004. The game is set in 2357, where the Helghast Empire has recovered from its defeat in the First Extrasolar War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (ISA) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it difficult for the outnumbered ISA forces. Captain Jan Templar, the main protagonist, and his squad are ordered back to the base for reassignment, and are sent to find the ISA operative Hakha and the key in his possession. Templar meets other characters who assist him such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.
Killzone 2 was released for the PlayStation 3 in 2009. Killzone 2 follows the events of Killzone and Killzone: Liberation, and is set on the planet Helghan, the home world of the Helghast who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy's homeworld of Helghan. The ISA goal is to capture the Helghast leader, Scolar Visari and bring the Helghast war machine to a halt. The main protagonists is Sergeant Tomas 'Sev' Sevchenko, a battle-hardened veteran of the special forces unit the 'Legion' assigned to Alpha team, who go on a mission to take out the Helghast threat. Captain Jan Templar has been promoted to Colonel and is the Fleet Commander of the New Sun, a Cruiser airship set up in the clouds of Helghan over its capital city, Pyrrhus, preparing for a final attack. During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, Helghan's first true city, the team discovers that the Helghast are a more formidable enemy on their home planet. They adjusted to Helghan's hostile conditions and have harnessed the power of the lightning storms that always occur on Helghan which they can use against the ISA. A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms.[1]
Soda dungeon boss. Dungeon Bosses are unique enemies encountered every 100 levels, and at the end of a dungeon. Listed below are all the Dungeon Bosses in the game. Level 100 - Julius: A human warlord. He can confuse your party and make them miss. He has 1200 HP. He won't appear in every dimension, just the first. Dungeon Bosses. Reform: Heals 650 HP, will spam this every turn at a certain HP or lower. Weakness: Garrik takes 500 dmg per turn when burned or poisoned. Skeletons are dead. Weakness: Binary takes 500 dmg per turn when burned or poisoned. When there is at least one non-Fighter in the party. Fury Chop: AoE (approx 150). Dimensions in Soda Dungeon are part of the progression of the game. Once you have defeated the boss of a dimension, the first being on level 100, the second one being on level 200, the third one being on level 300. You will gain access to the portal outside of your tavern.
Killzone 3 was released for the PlayStation 3 in 2011 and is the only game in the series to feature a special edition, support the PlayStation Move, and utilize 3D gaming. It follows the events of Killzone 2. Visari, the leader of the Helghast is gone, but the war is far from over. Helghast forces have mounted a devastating counterattack, prompting the ISA (Interplanetary Strategic Alliance) evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded. Two new antagonists, Jorhan Stahl and Admiral Orlock, both want to become the new Autarch of Helghan. Sev returns as the protagonist with Rico and Narville. Admiral Orlock eventually becomes the new Autarch due to a circumstantial decision by the Helghan High Council. In a final confrontation between Stahl and Orlock, Stahl murders Orlock, however, the planet Helghan and Stahls ship is nuked by Sev and his team. However, it revealed that a ship crash landed on Helghan and is greeted by two Helghan soldiers.
Killzone Shadow Fall was released for the PlayStation 4 in November 2013. It served as a launch title. The game is set nearly 30 years after the events of Killzone 3. Vektans live side by side with Helghans, though their portions of the city are divided by a massive wall that is known as 'The Wall'. Helghan citizens are placed and take refuge inside of Vekta, becoming known as Traitors, since they left their side of The Wall, which was claimed as New Helghan. The protagonist, Lucas Kellan, is orphaned when he and his father, Michael, are spotted with Thomas Sinclair, a Shadow Marshal, who attempts to lead them out of the side that was being taken by the Helghan forces after the 'Terracide' that occurred in Killzone 3. Kellan's father is shot down by two Helghan soldiers when they are spotted, but Lucas is saved by Sinclair.
20 years later, Kellan has been brought up by Sinclair and has become the youngest Shadow Marshal within the Vektan Security Agency (VSA), while Sinclair has become Director of the VSA. Shadow Mashals are specially trained soldiers. Their main mission is to preserve the peace between the Vektans and Helghast and prevent this from declining. During his travels between Vekta and across the Wall into New Helghast as he undertakes missions to deal with possible Helghan threats, he comes to realize that New Helghan is full of civilians who are innocent. He also meets a Helghan Intelligence Operative,'Echo', a half-breed who is Chancellor Visari's daughter. Kellan is imprisoned and tortured when he is caught in New Helghast. Echo helps him escape to find out that Jorhan Stahl has a 'weapon' designed that would annihilate Vektans and half-breeds, which he considers traitors. When Kellan is in reach to kill Stahl; Stahl is shot in the head from behind. Kellan turns to see Sinclair, who also kills Kellan. Sinclair is hailed a hero after killing Kellan and recovering the weapon. Echo, who survived the impact of the crash, sneaks into Vekta and when Sinclair is giving a speech, she assassinates him.
Killzone: Liberation was released for the PlayStation Portable in 2006. In Killzone: Liberation, two months after the events of Killzone, the Helghast have been dealt a hefty blow from the last game, but the war is far from over. The enemy controls large parts of the planet Vekta, and though the ISA armies are fighting hard, they are losing ground. The rules of war have been cast aside with the sadistic Helghast General, Armin Metrac, employed by the Helghast Emperor Scolar Visari to use brutal measures in order to seize the initiative and strengthen his position further. Jan Templar returns as the main protagonists on a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. There are 5 'chapters' with 4 levels in which players eliminate the Helghast resistance (The fifth and final chapter was made available to download).[2]
Killzone: Mercenary was released for the PlayStation Vita in 2013. In the game players assume the role of a mercenary who fights alongside either the ISA or Helghast forces depending on which team hires them.[3]
Killzone Trilogy is a collection of Killzone, Killzone 2, and Killzone 3 for the PlayStation 3 under Sony's PlayStation Collections line. The original Killzone has been remastered in HD to support 720p resolution and Trophies. The collection also includes all DLC maps for Killzone 2 and Killzone 3. It was released on October 23, 2012 in North America and October 24, 2012 in Europe.[4]
Game | Metacritic |
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Killzone | (PS2) 70[5] (PS3) 59[6] |
Killzone: Liberation | (PSP) 77[7] |
Killzone 2 | (PS3) 91[8] |
Killzone 3 | (PS3) 84[9] |
Killzone: Mercenary | (Vita) 78[10] |
Killzone Shadow Fall | (PS4) 73[11] |
The first Killzone received mixed to positive reviews from magazines and websites. PSM stated that Killzone is 'Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have.. and come away shaking.' Other reviewers cited technical problems with Killzone, including inconsistent AI, occasional bugs, frame-rate issues, distracting graphical glitches, repetition of the same voices, short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it 'underwhelming and mediocre' and Into Liquid Sky stating that it needs 'more refinement'.[12] Sarcastic Gamer's 'How to Kill a Brand' (a parody of How to Save a Life) criticized Killzone, saying it didn't deserve a sequel.
Killzone: Liberation received positive reviews, earning IGN's award for Best PSP Offline Multiplayer Game of 2006.
Killzone 2 received critical acclaim upon release with a GameRankings score of 90.56%,[13] and a Metacritic score of 91/100.[8]
Killzone 3 received positive reviews upon release with a GameRankings score of 86.38%,[14] and a Metacritic score of 84/100.[9] The first English review of the game was published by PlayStation Official Magazine (UK), which gave the game a 9/10. The review stated 'on a visual level, as a 3D breakthrough, this feels like a watershed moment in a revolution affecting all of gaming'. The review also stated on gameplay terms, 'Black Ops is the only first-person shooter on PlayStation 3 that can match this'. The voice acting, however, was criticised as not being perfect, thus lacking 'emotive punch' and the reason for not receiving a perfect 10/10.[15]
Killzone: Mercenary received positive reviews upon release, with critics praising the quality of the title compared to previous shooters on the Vita. It has a Metacritic score of 78/100.[16]
Killzone Shadow Fall received mixed-to-positive reviews, with a GameRankings score of 73.41% and a Metacritic score of 73/100, making it the second-lowest rated game in the series on both GameRankings and Metacritic. Praise was given to the game's visual presentation and multiplayer modes, while criticism was given to the single-player story and A.I. issues.
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