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Class Of Heroes 2 Class Requirements

суббота 18 апреля admin 69
Class Of Heroes 2 Class Requirements 3,7/5 9995 reviews

Strength affect how much physical damages the character will do. Each strength point increases the character's maximum power by one (but does not increases its minimum value). Do note that strength increases damages from close and long range weapons alike. Wisdom affect how much magical damages. Gaijinworks is gearing up to launch a localized version of Acquire's PSP dungeon-crawling RPG Class of Heroes 2, and has opened preorders for a physical UMD edition that also includes a.

Make sure to complete the quests 'Fierce Martial Arts Tournament,' Mysterious Dragon Appears?' , and 'Hostage Release' last. The bulletin board will be wiped of all quests at that point, whether they are finished, ongoing, or open. Panini and Bruschetta are unaffected by this. Crostini.Campus TourFollow Olive for freshman orientation.Reward: NoneFaculty BeatdownWatch the hilarity ensue.Reward: NoneThe Doctor’s NeedleReport to the Clinic, then acquire a Sharp Needle and report back to the Clinic. Sharp Needles drop from Poison Hedgehogs in Beginner’s Brush or can be bought at the Campus Store for 100G. This quest is repeatable for different rewards.Reward: Broken Slingshot, Fire Incantation x3 (repeat)Macho BeautyReport to the Alchemy Lab, then acquire Monster Blood and report back to the Alchemy Lab.

Prince Frederic. Heroes and castles 2 wave 8 guide. You remember them, don't you? They're the Princes Charming, who finally got some credit after they stepped out of the shadows of their princessesCinderella, Rapunzel, Snow White, and Briar Roseto defeat an evil witch bent on destroying all their kingdoms.But alas, such fame and recognition only last so long. And Prince Liam.

Monster Blood drops from Vampire Bats in Beginner’s Brush or can be bought at Pandolo for 1,000g. This quest is repeatable for more Maiden's Lotion or a Broken Slingshot.Reward: Maiden’s Lotion, Maiden's Lotion (repeat), Broken Slingshot (repeat)Aspiring to Be a HeroBuy Muscle Booster J at Gelato Town or find it rarely in a chest in Beginner's Brush, then report to the Library.Reward: RibbonBlacksmith Bacchus’ SwordGo to Beginner's Brush, Soft Rays of Filtered Light (X:7, Y:9). Win the battle and report back to the Library.Reward: Bacchus’ Sword, HeadbandFairy SwordsmanObtain a Fishhook and report to the Library. Fishhooks drop from Tree Crackers in Beginner’s Brush or can be bought at the Campus Store for 300G.Reward: Saber, BeadsPrincipal’s ErrandReport to the Office to receive 1,000G, buy a Starry Affections in Gelato Town, then report back to the Office. The item only costs 800G, so the extra 200G is yours to keep.Reward: MantleLibrary VS Discipline CommitteesWith three people in your party, go to Swordsman's Trail, Trail of Lurking Death (X:3, Y:15).

Win the battle that occurs, then report back to the Library.Reward: Power SlingPanna's WishWatch the scene that occurs. Apparently there is a different conversation if you have a Gnome in your party.Reward: BellVese ReportReport to the Office, acquire 3 Flasks, and report back to the Office. Flasks drop from magical monsters or can be bought from the Campus Store for 300G.Reward: 10 Energy DrinksStudent Teacher ChiantiReport to the Office, then acquire a GJ Makeup Kit and report back to the Office. GJ Makeup Kits can be bought at numerous locations for 2,000G, including Pandolo Town.Reward: 3 Hard Stones, 3 Whetstones, 6 Wood ChipsComplete World TreasuresReport to the Office, then go to Witch's Woods, Slumbering Treasure (X:9, Y:15). It can be accessed from X:11, Y:0 in Guardian of the Forest. Win the battle and report back to the Office.Reward: RosaryVolone’s RequestGo to Kassata Desert, Where Feelings Die (X:3, Y:15) and win the battle.Reward: Paw PadTracking RequestWith one person in the party, go to Beginner's Brush, Scent of Adventure (X:5, Y:10) and win the battle.

A sturdy, high damage character such as a warrior with Diablos Sword is recommended.Reward: Hero SwordFierce Sports Festival!Report to Olive, then win the battle that occurs.Reward: Formal MicC’mere.Buy Stilts for 300G at Zabaglione or Kassata Base and report to the Office.Reward: Silts. Yup.Practical ExamReport to the Principal’s Office, then head to the Ancient Labyrinth and go to Cause of the Cursed (X:2, Y:6). Leaving is allowed, but if your party is wiped out at any point in the Ancient Labyrinth while the quest is active, you will fail the exam (though the quest will still be considered complete). The boss is surrounded by deep zones with anti-magic tiles, so come prepared with Silts, Angel Wings or Cuffs or a means of revival for non-flying party members.Reward: Shadow Barrel (pass), or Leather Whip (fail)Trenette’s RequestWin the battle that occurs after starting the quest.Reward: CircletPriceless TreasureAcquire a Lantern and report to the Library. Chianti’s GraduationReport to the Office, then go to Granite Snowfield, Closed World (X:9, Y:13). Win the battle that occurs and report to the Office.Reward: Elf KnightDark DragonTalk to Galenos at the Clinic, then go to the Ancient Labyrinth, Signs of Fiendish Delight (X:3, Y:3), then Habitat of the Dark Dragon (X:2, Y:16).

Win the battle that occurs.Reward: Star Fragment.Fierce Martial Arts TournamentWARNING: Do not complete this quest until finishing all other Crostini quests available! The bulletin board will be wiped of all quests afterwards, whether they are finished, ongoing, or open.Report to the Library, then win the battle.Reward: NoneOrb & Labyrinth of OblivionReport to the Office, then go to Oblivion Road, Dragon Orb Redux (X:9, Y:8).

Win the battle and report to the Office.Reward: NoneI suggest doing this quest first. To get to Oblivion Road, go to Gelato Town - Witch's Woods - Semiphred Hamlet - Kassata Desert - Kassata Base.Orb & Labyrinth of BridgeReport to the Office, then go to Bridge over Dark Waters, (X:8, Y:5) and win the battle that occurs. Return to the entrance for an event, then report to the Office.Reward: NoneI suggest doing this quest second. To get to Bridge over Dark Waters, go to Gelato Town - Witch's Woods - Semiphred Hamlet - Kassata Desert - Kassata Base - Oblivion Road - Sutorude Ruins.Orb & Glacial LabyrinthReport to the Office, then go to Glacial Labyrinth, Between the Dragon Orb (X:11, Y:5). After the event, return to Ice Crystals Sipping Blood (X:14, Y:15) and win the battle.

Report to the Office afterwards.Reward: NoneI suggest doing this one third or fourth. To get to Glacial Labyrinth, go to Gelato Town - Witch's Woods - Semiphred Hamlet - Kassata Desert - Kassata Base - Granite Snowfield - Glacier Base.Orb & Seafloor LabyrinthReport to the Office, then go to Seafloor Cave, Between the Dragon Orb (X:14,Y:6). Win the battle, then report back to the Office.Reward: NoneI suggest doing this quest third or fourth. To get to Seafloor Cave, go to Gelato Town - Witch's Woods - Semiphred Hamlet - Kassata Desert - Kassata Base - Oblivion Road - Sutorude Ruins - Bridge over Dark Waters - Macedonia Ruins.Orb & the Tower LabyrinthGo to Endless Tower, Connecting the Worlds (X:17, Y:7), then to (X:11, Y:11). To get there, fall from the pit at (X:1, Y:15) and go south through the doors to reach a teleporter.

Win the battle that follows.Reward: NoneCoppa’s CurseReport to the Dorm, then head to Beginner’s Brush, A Parting of Ways (X:9, Y:11) and win the battles that ensue. Head to the Clinic, then the Office after that.Reward: NoneBlack CelestianGo to Endless Tower, Sky Commandment (X:11, Y:11) and report to the Library.Reward: Gold, Silver, and Sand of StarsAwakening PowderAcquire a Maiden’s Blood, Holy Prayer, and Lizard’s Tail, then report to the Clinic. Maiden’s Blood can be synthesized from three Blood Clots, which are in turned synthedized from three Bloodstains. Holy Prayer can be synthesized from three Himiko’s Amulets, which are in turn synthesized from three Spirits. Lizard’s Tail can be bought from the Campus Store.Reward: NoneTo a Whole ‘Nother WorldGo to Beginner’s Brush, Scent of Adventure (X:2, Y:17).Reward: None. Panini.Welcome to PaniniWatch the scene.Reward: NoneHell Anaconda RescueGo to Swordsman's Trail, Endure the Pain, X:1, Y:12. Win the battle and report to the Library.Reward: Short BowMy Precious Pet!Go to Witch’s Woods, Gathering of the Lost, X:9, Y:13.

Win the battle, then report to the Library.Reward: Adventurer’s HatGolden Egg of Happiness!Go to the Ancient Labyrinth, Habitat of the Dark Dragon, X:5, Y:3. The tile is surrounded by deep zones with anti-magic properties, so the entire party must be non-magical fliers to reach it. If there are non-fliers in the group, going to Cause of the Cursed, X:2, Y:8 and stepping through the door will get them killed, causing the rest of the party to float. Report to the library upon completion.Reward: Angel TearSlave to Brand Names?Acquire a GJ Handbag and report to the Library. Talking to Giorgio while the quest is active will net a free one, or it can be bought for 35,000G at Pandolo Town.Reward: Phoenix FeatherMemento Knife StrifeGo to Kassata Desert, Where Feelings Die, X:14, Y:6.

Hostage ReleaseWarning: Do this quest last, or the others will be locked out.Go to Tohath Undersea Cave, Lost Memories (X:17, Y:5) and win the battle.Reward: NoneThe Final ShowdownGo to Tower of God, For the Fools (X:9, Y:9) and win the battles.Reward: Proof of Conversation/spoilerWhile not part of any quest, there are a small handful of events scattered throughout the world of CoH1. Speaking of missing quests, I just took the unopened treasure box quest and I remembered that I already bought the 7 tools of the phantom thief at glacier bay, and I used the special effect of it on one of my characters to increase their luck. Is there anyway to get another 7 tools of the phantom thief item? I looked at glacier bay and they're not re-selling it.I did the same thing. Nothing you can do about it except hope that one drops randomly.

I finally got one from a treasure chest much later in the game, when the quest had already disappeared due to plot progress. Sorry if this is the wrong spot for this, but I'm having a heck of a time with the Complete World Treasures quest. It's the only quest left I can do at this point, I've completely mapped the Woods including the little Slumbering Treasure, but no monster appears for me to fight, just random pustules.

I've mapped out all the dungeons that are open to me (with the except of the tomb area in Kasarta desert, dudes in there force me to have sex with them against my will), and none of the three schools have new quests for me to do.I'm stuck.edit: Nevermind!I went back to the office, and apparently I never initiated the conversation with Ms. Nn, or actually I did, but didn't save afterword and got a game over shortly thereafter, and forgot to go through it again, lol. I doubt the game will pull that trick again (not because it would be sadistic, but because it would be boring), but I'm still afraid to go anywhere without stilts in my inventory.Also, I have to ask, Vic, do CoH3 or any of the later titles streamline the crafting system any? Because my one huge complaint about COH2 is this whole arduous process:1. Find an item that can be used to make a cool piece of equipment.2.

Go to the alchemy lab and skim through the list of recipes only to realize I don't have it.3. Go to the shop and buy the recipe.4. Go back to the alchemy lab, find the recipe in the book, and realize I don't have all the items necessary to craft it.5. Go back to the shop and buy the other items.6.

Go back to the alchemy lab and manually enter all of the ingredients to finally make one lousy piece of equipment, which I still have to upgrade.#2 would be an unnecessary step if the shops didn't sell recipes you already have, which are often quite expensive, and it's annoying that the recipe book doesn't have a search feature, can only be looked at in the alchemy lab, and doesn't let you craft directly from it. I doubt the game will pull that trick again (not because it would be sadistic, but because it would be boring), but I'm still afraid to go anywhere without stilts in my inventory.Also, I have to ask, Vic, do CoH3 or any of the later titles streamline the crafting system any? Because my one huge complaint about COH2 is this whole arduous process:1. Find an item that can be used to make a cool piece of equipment.2. Go to the alchemy lab and skim through the list of recipes only to realize I don't have it.3. Go to the shop and buy the recipe.4.

Go back to the alchemy lab, find the recipe in the book, and realize I don't have all the items necessary to craft it.5. Go back to the shop and buy the other items.6. Go back to the alchemy lab and manually enter all of the ingredients to finally make one lousy piece of equipment, which I still have to upgrade.#2 would be an unnecessary step if the shops didn't sell recipes you already have, which are often quite expensive, and it's annoying that the recipe book doesn't have a search feature, can only be looked at in the alchemy lab, and doesn't let you craft directly from it.I don't think it gets much better, but there is clearly room to improve it. Memory is still tight (on the PSP and, surprisingly also the PS3 version), but I'll put reducing the steps on your list down as a possible change we can make for CoH3.

Part of the problem (and it's my problem) is I'm not a huge fan of any alchemy systems and just don't use them much in any game. If I used it more as a player, I would probably be more motivated to change it. But I hear what you're saying, and I'll see what I can do. I don't think it gets much better, but there is clearly room to improve it. Memory is still tight (on the PSP and, surprisingly also the PS3 version), but I'll put reducing the steps on your list down as a possible change we can make for CoH3.

Part of the problem (and it's my problem) is I'm not a huge fan of any alchemy systems and just don't use them much in any game. If I used it more as a player, I would probably be more motivated to change it. But I hear what you're saying, and I'll see what I can do.I also don't like alchemy systems.at all. It's just tedious nonsense and just serves as a way to make games more annoying if it's required to advance the storyline. The last thing that I want to do is run around and grind to fetch materials to advance a game. Other than doing it for a few quests for COH2, I ignored it for the rest of the game (partially because it was broken).

I also don't like alchemy systems.at all. It's just tedious nonsense and just serves as a way to make games more annoying if it's required to advance the storyline. The last thing that I want to do is run around and grind to fetch materials to advance a game.

Other than doing it for a few quests for COH2, I ignored it for the rest of the game (partially because it was broken).Fortunately, there were only a few that sort of required alchemy, and a alchemy was a shortcut over grinding monster drops to get the high level item you needed. I used it pretty much just for those cases and Wyvern Call Tickets until I could buy unlimited supplies on the other side. Is Class of Heroes 2 really supposed to be this difficult? I kind of like it because the beginning of every RPG is always the hardest part to get through and it reminds me of when I'd blubber/blunder, whichever, through them as I was younger. It took me over four hours to complete the Beginner's Brush. And, with a name or title like that, you'd expect it to be a wee bit easier. Everything's pretty cool so far, though.

Class

I like the beginning characters a lot.:)I honestly thought that the game was too easy. Yeah, it starts out a bit challenging (depends a bit on the party), but by the time you level up in the woods and can have at least two mages that can spam Ragnarok, you've actually got to use some self discipline to try not to abuse it.Less than halfway through the game, I was overpowered. I also didn't even change any classes because I didn't feel that I'd gain a lot.

It's almost as if the game designers expect that you're going to have to deal with the penalties for doing so.That said, I really liked the game. It never felt tedious or boring when I was exploring and grinding, and I was surprised that a story starts to develop by the time you complete several objectives. I hadn't played a real dungeon crawler like this since Wizardry 7 (which means back in the 90s on a 486 DX2 66), and I wasn't sure what I'd think. That list really helped me out.

Roaming those giant dungeons looking for interest points is mind numbing.By the way, I'm curious about something. I've mostly been using a Ninja to unlock all chests, but I've yet to find chests with the Goddess Trial and Fallen Angel traps. What do they do?Fallen Angel is 50/50 Chance of healing all HP/MP or draining all HP/MP to 1Goddess Trial is 50/50 Chance of healing all HP/MP, nothing at all, or you die instantlyThe level of the chest dictates the range of possible traps. Oh, guess I'll shoot some more questions since the man himself is here!First, is there something that affects the 'ambush ratio'? Like, having items, classes or stats that reduce the chances I'm ambushed?Second, what do I miss by making a advanced class from scratch (like going to Panini to create a Dragon Knight right off the bat) instead of reclassing it when I meet the stats (like create a Warrior in Crostini, level it to about 20 and then switch to Dragon Knight in Panini)?Also, does getting a summon knocked out make it weaker when you summon them again later?

I summoned Fenrir once in the Ancient Labyrinth, it had about 700HP, but I forgot to heal it and Giorgio ended up knocking it down. Later on, my summoner got a few extra levels and I summoned it again in the Granite Snowfield. This time it had about 500 HP. I know this topics been dead for a while, and I doubt that many people are playing it, but I wanted to bring up something that happened to me when I was taking the Practical Exam. It might help other people in the future.As is mentioned on the quest list, you have to go to the Ancient Labyrinth: Cause of the Cursed (X:2, Y:6) to fight a boss. The problem is that the boss is surrounded by a Deep-zone and Anti-Magic tiles.

But I was able to fight the boss without having to touch the panels surrounded him. It seems there's a trick (or maybe it's a glitch) with teleporting.What I did was, I stood on the exact same space on a different floor. (X:2, Y:6) on Habitat of the Dark Dragon. Then when I used Teleport I was able to teleport to that exact square on Cause of the Cursed. Which allowed me to fight the boss without having to use Stilts or revive dead party members.I did this in Class of Heroes 2G for the PS3, so I don't know if this trick works for the psp version.

For the Teleport, I used a Fairy Mage Lv. 13, but I don't think that should make a difference. If anyone has any other questions about how I did it I'll answer to the best of my ability.

I know this topics been dead for a while, and I doubt that many people are playing it, but I wanted to bring up something that happened to me when I was taking the Practical Exam. It might help other people in the future.As is mentioned on the quest list, you have to go to the Ancient Labyrinth: Cause of the Cursed (X:2, Y:6) to fight a boss. The problem is that the boss is surrounded by a Deep-zone and Anti-Magic tiles. But I was able to fight the boss without having to touch the panels surrounded him.

It seems there's a trick (or maybe it's a glitch) with teleporting.What I did was, I stood on the exact same space on a different floor. (X:2, Y:6) on Habitat of the Dark Dragon. Then when I used Teleport I was able to teleport to that exact square on Cause of the Cursed. Which allowed me to fight the boss without having to use Stilts or revive dead party members.I did this in Class of Heroes 2G for the PS3, so I don't know if this trick works for the psp version. For the Teleport, I used a Fairy Mage Lv. 13, but I don't think that should make a difference. If anyone has any other questions about how I did it I'll answer to the best of my ability.Wow, that's an awesome tip for a really cheap dungeon fight start!

The first time that room happened to me, I couldn't figure out what had happened (I hadn't discovered stilts in the Japanese version yet). I just attempted the trick again and had some trouble. I was doing the 'Golden Egg of Happiness!' Where you once again had to step over anti-magic + deep zone. I was having trouble using the trick I described earlier, so I tried some other magic first. Magic Map, Levitation, and BrightBall. Then I once again attempted to teleport to a place I hadn't been to yet and was successful.

So the trick isn't 100%, but it looks like it might be able to work if you try some other magic first.October 8th Edit:Little more testing done, and I've a new theory I need to test out about the Teleportation glitch that's in the game.When I try to teleport to a place I haven't been yet, I still face some resistance from the game. I now think that you might need to click on the unmarked part of the map before the map screen is completely undimmed. Still not 100 percent, but I'll play with it a little more and see what I get.October 11th Edit:Alright, I'm just about positive that the method I mentioned before is how this exploit works.

Hopefully players in the future will find this information and it'll help them on their quest, if only a little bit. So I'm trying to do the quest Barbaresco Armory. I get to Yamhath and the second door I come across is locked. There is nowhere else to go in the dungeon.

Not being able to do this would obviously mess up my quest and exploration percentages so any help is welcomed. Heck I actually can't even do anything in the game right now because I've done all the other available quests and the Hostage quest would lock me out of other quests.Is that the one with the pits (red on the maps)? Maybe you need to fall down, then work your way across from there?

It's been a while.I don't remember clearly.