Mechwarrior Online Mechs 3,8/5 4810 reviews
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This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. I tried not to go.
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Equipment Overview | PPC | Tech Base: | Inner Sphere | Equipment Type: | Energy Weapon | Tonnage: | 7 tons | Critical Slots: | 3 | Item Health: | 10 | Cost: | 400,000 | Sell: | 200,000 |
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Equipment Specifications | Recycle: | 4 | Damage: | 10 | DPS: | 2.5 | Duration: | 0 | Heat: | 10 | HPS: | 2.5 | Minimum Range: | 90m | Range: | 90 - 540m | Maximum Range: | 1080m | Projectile Velocity: | 1500 | Impulse: | .03 | Cockpit Shake: | 0.3 | Heat Scaling: | 2 |
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Description[editedit source]
The Particle Projection Cannon is a unique hard-hitting energy weapon. Unlike Lasers which have a firing duration over which damage is dealt, PPC weapons will inflict all of their damage at once, into a single part of the enemy 'Mech. Since the PPC has a feedback effect when focusing on targets at close range, a field inhibitor limiter will engage at ranges below 90m to prevent damage to the weapon and the firing 'Mech. Thus, at ranges below 90 meters, the PPC inflicts no damage.
PPCs have an EMP effect that will disable the ECM of targets hit by a PPC bolt for 4 seconds. The PPC is subject to Heat Scaling and will suffer from additional heat if fired en masse.
- When a PPC or ER PPC projectile hits an ECM carrying `Mech, the ECM is disabled for 4 seconds.
- The ECM disabled time does not accumulate with successive shots.
- If a `Mech is hit with a PPC or ER PPC while their ECM is already disabled, the disabled timer returns to 4 seconds.
PPCs are very effective medium to long range weapons; between a range of 90m to 540m, the PPC behaves identically to the ER PPC, while generating less heat, however the ER PPC will damage targets within 90m.
It is best to carry back-up weapons since an observant adversary can take advantage of the minimum range of these weapons.
Related[editedit source]
- Autocannon 5: Has a similar range profile.
- ER PPC: Longer ranged type of PPC that lacks the minimum range of the standard PPC.
v·d·eWeapons Table |
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Energy Weapons |
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Energy Weapons Weapon | Order | Recycle | Damage | DPS | Heat | HPS | Slots | Tonnage | Optimum Range | Max Range | Weapon Speed | Duration |
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Target Acquisition Gear (TAG) | 1 | 1.0 | 750m | 750m | Small Laser | 1.0 | 2.25 | 3.0 | 1.0 | 2.0 | 0.67 | 1 | 0.5 | 100m | 200m | 0.75 | Medium Laser | 2.0 | 3.0 | 5.0 | 1.28 | 4.0 | 1.03 | 1 | 1.0 | 270 | 540 | 0.9 | Large Laser | 3.0 | 3.25 | 9.0 | 2.12 | 7.0 | 1.65 | 2 | 5.0 | 450m | 900m | 1.0 | ER Large Laser | 4.0 | 3.25 | 9.0 | 2.0 | 8.0 | 1.78 | 2 | 5.0 | 675m | 1350m | 1.25 | Small Pulse Laser | 5.0 | 2.25 | 4.0 | 1.45 | 2.4 | 0.87 | 1 | 1.0 | 100m | 200m | 0.5 | Medium Pulse Laser | 6.0 | 3.0 | 6.0 | 1.67 | 4.6 | 1.28 | 1 | 2.0 | 220m | 440m | 0.6 | Large Pulse Laser | 7.0 | 3.25 | 11.0 | 2.81 | 7.0 | 1.79 | 2 | 7.0 | 350m | 700m | 0.67 | PPC | 8.0 | 4.0 | 10.0 | 2.5 | 10.0 | 2.5 | 3 | 7.0 | 90 - 540m | 1080m | 1,500 | 0.0 | ER PPC | 9.0 | 4.0 | 10.0 | 2.5 | 15.0 | 3.75 | 3 | 7.0 | 810m | 1620m | 1,500 | 0.0 | Flamer | 10.0 | 1.0 | 0.7 | 0.7 | 0.6 | 0.6 | 1 | 1.0 | 90m | 90m | 100 | 0.0 |
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| Ballistic Weapons |
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Ballistic Weapons Weapon | Order | Recycle | Damage | DPS | Heat | HPS | Slots | Tonnage | Optimum Range | Max Range | Weapon Speed | Ammo/Ton |
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Autocannon 2 | 11.0 | 0.72 | 2.0 | 2.78 | 1.0 | 1.39 | 1 | 6.0 | 720m | 1440m | 2,000 | 75 | Autocannon 5 | 12.0 | 1.66 | 5.0 | 3.01 | 1.0 | 0.6 | 4 | 8.0 | 620m | 1240m | 1,300 | 30 | Autocannon 10 | 13.0 | 2.5 | 10.0 | 4.0 | 3.0 | 1.2 | 7 | 12.0 | 450m | 900m | 950 | 15 | Autocannon 20 | 14.0 | 4.0 | 20.0 | 5.0 | 6.0 | 1.5 | 10 | 14.0 | 270m | 540m | 650 | 7 | C-AC/2 | 14.1 | 0.72 | 2.0 | 2.78 | 0.6 | 0.83 | 3 | 5.0 | 900m | 1800m | 2,000 | 75 | C-AC/5 | 14.2 | 1.66 | 5.0 | 3.01 | 1.5 | 0.9 | 4 | 7.0 | 720m | 1440m | 1,150 | 60 | C-AC/10 | 14.3 | 2.5 | 10.0 | 4.0 | 2.0 | 0.8 | 5 | 10.0 | 540m | 1080m | 950 | 60 | C-AC/20 | 14.4 | 4.0 | 20.0 | 5.0 | 6.0 | 1.5 | 9 | 12.0 | 360m | 720m | 650 | 28 | Ultra Autocannon 5 | 15.0 | 1.66 | 5.0 | 3.01 | 1.0 | 0.6 | 5 | 9.0 | 600m | 1200m | 1,300 | 30 | C-ULTRA AC/2 | 15.1 | 0.72 | 2.0 | 2.78 | 0.8 | 1.11 | 2 | 5.0 | 810m | 1620m | 2,000 | 75 | C-Ultra AC/5 | 15.2 | 1.66 | 5.0 | 3.01 | 1.5 | 0.9 | 3 | 7.0 | 630m | 1260m | 1,150 | 60 | C-Ultra AC/10 | 15.3 | 2.5 | 10.0 | 4.0 | 3.0 | 1.2 | 4 | 10.0 | 540m | 1080m | 950 | 60 | C-ULTRA AC/20 | 15.4 | 4.0 | 20.0 | 5.0 | 7.0 | 1.75 | 8 | 12.0 | 360m | 720m | 650 | 28 | LB 10-X Autocannon | 16.0 | 2.5 | 10.0 | 4.0 | 2.0 | 0.8 | 6 | 11.0 | 540m | 1080m | 1,100 | 15 | C-LB 2-X Autocannon | 16.6 | 0.72 | 2.0 | 2.78 | 1.0 | 1.39 | 3 | 5.0 | 900m | 1800m | 1,330 | 75 | C-LB 5-X Autocannon | 16.7 | 1.66 | 5.0 | 3.01 | 1.0 | 0.6 | 4 | 7.0 | 720m | 1440m | 1,330 | 30 | C-LB 10-X Autocannon | 16.8 | 2.5 | 10.0 | 4.0 | 2.0 | 0.8 | 5 | 10.0 | 540m | 1080m | 1,100 | 15 | C-LB 20-X Autocannon | 16.9 | 4.0 | 20.0 | 5.0 | 6.0 | 1.5 | 9 | 12.0 | 360m | 720m | 1,100 | 7 | Gauss Rifle | 16.99 | 4.0 | 15.0 | 3.75 | 1.0 | 0.25 | 7 | 15.0 | 660m | 1980m | 2,000 | 10 | C-Gauss Rifle | 16.99 | 4.0 | 15.0 | 3.75 | 1.0 | 0.25 | 6 | 12.0 | 660m | 1980m | 2,000 | 10 | Machine Gun | 17.0 | 0.1 | 0.1 | 1.0 | 0.0 | 0.0 | 1 | 0.5 | 120m | 240m | 100 | 2000 | C-Machine Gun | 17.0 | 0.1 | 0.08 | 0.8 | 0.0 | 0.0 | 1 | 0.25 | 120m | 240m | 100 | 2000 | Light Machine Gun | 17.2 | 0.1 | 0.07 | 0.7 | 0.0 | 0.0 | 1 | 0.5 | 250m | 500m | 200 | 2500 | Heavy Machine Gun | 17.3 | 0.1 | 0.14 | 1.4 | 0.0 | 0.0 | 1 | 1.0 | 80m | 180m | 100 | 1000 |
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| Missile Weapons |
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Missile Weapons Weapon | Order | Recycle | Damage | DPS | Heat | HPS | Slots | Tonnage | Optimum Range | Max Range | Weapon Speed | Ammo/Ton |
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NARC Beacon | 0.0 | 0.0 | 0.0 | 2 | 3.0 | 450m | 250 | 12 | Clan Long Range Missile | 1 | 1.0 | 0 - 1000m | 1000m | 120 | 180 (36 salvos) | Long Range Missile 5 | 17.0 | 3.25 | 5.5 | 1.69 | 2.0 | 0.62 | 1 | 2.0 | 180 - 1000m | 1000m | 120 | 180 (36 salvos) | Long Range Missile 10 | 18.0 | 3.75 | 11.0 | 2.93 | 4.0 | 1.07 | 2 | 5.0 | 180 - 1000m | 1000m | 120 | 180 (18 salvos) | Long Range Missile 15 | 19.0 | 4.25 | 16.5 | 3.88 | 5.0 | 1.18 | 3 | 7.0 | 180 - 1000m | 1000m | 120 | 180 (12 salvos) | Long Range Missile 20 | 20.0 | 4.75 | 22.0 | 4.63 | 6.0 | 1.26 | 5 | 10.0 | 180 - 1000m | 1000m | 120 | 180 (9 salvos) | C-LRM 5 | 20.6 | 3.5 | 5.0 | 1.43 | 2.0 | 0.57 | 1 | 1.0 | ~180 - 1000m | 1000m | 160 | 180 (12 salvos) | C-LRM 10 | 20.7 | 4.0 | 10.0 | 2.5 | 4.0 | 1.0 | 1 | 2.5 | ~180 - 1000m | 1000m | 160 | 180 (12 salvos) | C-LRM 15 | 20.8 | 4.5 | 15.0 | 3.33 | 5.0 | 1.11 | 3 | 3.5 | ~180 - 1000m | 1000m | 160 | 180 (12 salvos) | C-LRM 20 | 20.9 | 5.0 | 20.0 | 4.0 | 6.0 | 1.2 | 4 | 5.0 | ~180 - 1000m | 1000m | 160 | 180 (9 salvos) | Short Range Missile 2 | 21.0 | 2.5 | 4.3 | 1.72 | 2.0 | 0.8 | 1 | 1.0 | 270m | 270m | 300 | 100 | Short Range Missile 4 | 22.0 | 3.25 | 8.6 | 2.65 | 3.0 | 0.92 | 1 | 2.0 | 270m | 270m | 300 | 100 | Short Range Missile 6 | 23.0 | 4.0 | 12.9 | 3.23 | 4.0 | 1.0 | 2 | 3.0 | 270m | 270m | 300 | 100 | Streak Short Range Missile 2 | 24.0 | 3.5 | 5.0 | 1.43 | 2.0 | 0.57 | 1 | 1.5 | 270m | 270m | 200 | 100 |
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References[editedit source]
- ↑Piranha GamesMechWarrior OnlineGameGameData.pakLibsItemsItemStats.xml
- ↑How screen shake is calculated
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