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Divinity 2 All In The Family

воскресенье 22 марта admin 37
Divinity 2 All In The Family 3,6/5 923 reviews

In Duke Nukem 3D, his corpse can be found inside a secret compartment in the chapel on. Doomguy. Upon finding his dead body, Duke will say, 'That's one doomed space marine.'

All in the Family is one of the many Quests found in Divinity: Original Sin 2. This begins near the Stonegarden, an area East of Driftwood, past the Paladin camp. If you let Tarquin live earlier in.

All In The FamilyLocationReaper's CoastSuggested Level12+Next QuestNonePrevious QuestNoneAll In The Family is a Quest in Divinity: Original Sin II.A scrap of paper tells of a strange object that drove Johanna Surrey to madness. The numbers 2, 1, and 3 were scribbled in the margins.Tarquin asked us to retrieve the powerful artefact from the. Important NPCs.All In The Family Objectives.

Find the first artefact. Find the second artefact Artifact. Take the two artefacts to TarquinAll In The Family WalkthroughAt the gate of in, asks you to investigate a family crypt and retrieve something for him. You can get the key from a petrified sourceress, Qanna found in the crypt guarded by the hound (the crypt is close to and directly north of the family crypt and is flanked by two knight statues). Cast Armor of Frost, or on her inside the crypt to depetrify her and she will talk to you. If you fight with her she will spawn undead minions, but kill her and they will disappear so just focus her down. Note that she CAN be damaged (and even killed) while she is petrified, so if you want to talk to her, you can take her down to a sliver of health, talk, and then un-petrify.

A single Marksman's Fang will ignore the armor and likely kill her.Next head to the family crypt and open the door. In the first room of the family crypt, there are two buttons on the wall, you need to get close to find them.

Press these the buttons to open the stone gate.Cast (Learned in ), you will see three levers on the wall in the second room with the sarcophagus. Have a party member stand on the pressure plate in the third room, then press the levers (middle-left-right) to reveal a secret hatch.

If you have already touched the levers since stepping on the plate, in some other order, then you need to 'reset' the middle lever. Pull the middle lever until water comes out, then do left, then do right.There's a treasury under that hatch, use your character with highest lucky charm to loot them.

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The artefact is in the sarcophagus, if your character is a lizard, he/she will recognize the language of demons. You need at least 14 strength or the Sarcophagus 'won't budge'When you try to leave the tomb, all clay sentinels will revive and attack you.The fight can be avoided by fast traveling to the Stonegarden waypoint.Report to Tarquin, he will tell you the other pieces of artefact is on Bloodmoon Island.When you travel to the Bloodmoon Island, you can find a hatch on its northeast corner, you need 22 wit (use Peace of Mind skill to boost your wits by 9 points) to spot it buried:Inside the vault is the other half of the artefact.When you have both halves of the artifact, talk to Tarquin. (Sometimes he is not at the gate of Stonegarden, you can find him on The Lady Vengeance, near the boat. If you travel to The Lady Vengeance by waypoint, he's right next to you.)If you give Tarquin the pieces, he will repair it at ACT IV (The Arx), it's arguably the best two-hand weapon in the game. (Sadly, only 1 durability)NOTE: Tarquin will no longer be a vendor once given the parts. It would be wise to wait until you are ready to set sail before handing the parts to him.

Tips & Tricks. Focus on killing the two Clay Sentinals at the top of the steps (one on either side of the sarcophagus) to avoid them reanimating already killed Clay Sentinals. If Tarquin is missing for you, one possible solution is to travel to The Lady Vengeance waypoint, take the rowboat on the side to shore, then take the rowboat back to The Lady Vengeance. Tarquin should be standing next to the rowboat at this point.

If Tarquin doesn't show up at the graveyard at all you might have played too far ahead in Reaper's Coast. Try loading a save just after arriving in the area and head straight for the graveyard through the Paladin Bridgehead. You can get the quest and then continue on wherever you want. You can use other silver items (Silver Glass) to produce the Silver Lever Shaft on the Ancient Forge at the Bloodmoon Island. There's a glowing chest inside the crypt where you get the second artefact piece, 'unusual blade'.

Make sure to lockpick then open it, it has the green Teleporter Pyramid in it!. Right behind the glowing chest, there is a chest hidden in the crack between the destroyed bridge and the floor beneath it. You can use to see it glowing yellow. You need a certain angle to reach it with teleport or you can use. The petrified looters around Qanna can be attacked & killed for 3.9k xp each.

Removing their petrification instead rewards no exp. 'There's a glowing chest inside the crypt lockpick then open it, it has the green Teleporter Pyramid in it!' And, seems like you have to take thievery skill, no way to open the chest otherwise. Since there is a Pyramid, it should not be a mandatory, there should be another way. I don't want to take thievery, but game tells that you must. Can't destroy the chest, with all the items (belt, gloves, chest) I have only +3 and this is not enough.

This is the first time I see this game force you to do something like this (having/being a thief). Okay, so, if you need help beating the golems.

Don't start the fight by leaving; start by attacking. You may wish to cast Peace of Mind before you attack to ensure you go first. An Initiative of 20 won't go first, but 26 will. Awake both of the resurrection golems up front with an accurate shooter, like an archer, by shooting them both. The first will put you in combat, the second will have to take some action points. Teleport one golem next to the other; whichever side the 'lesser golems' woke up on is the side you want both resurrection golems on (they're the ones with the armor who stand up front if you're confused). Throw a charm grenade (perfume bottle + honey; craft in advance) on the 'lesser golems.'

The ones with armor won't be affected anyway. Let the lesser golems two-shot both of the resurrection golems. Start waking other golems by damaging them while your charm is still active. Kill and use skills as needed. AoE Lightning works great against these guys.